Class MarkerTemplate : addKeyCommand Method
void addKeyCommand( String commandName, String functionName ) |
Summary
Add a keyboard command for this template
Parameters
Parameter | Description |
String commandName |
The command name you wish to use in DigiGuide. |
String functionName |
Function name you wish to call. |
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Examples
Code below taken from the Favourite Marker templatetemplate.addKeyCommand( "ToggleFavourite", "onToggleFavourite" );
template.onToggleFavourite = function( menu, marker, programme ) { var markerManager = app.getMarkerManager(); if( marker ) { markerManager.removeMarker( marker, true ); } else { var marker = new Marker( "Favourite" ); marker.programmeName = programme.name; marker.markerName = this.name + ": " + programme.name;
markerManager.addNewMarker( marker, true ); } }
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Requirements
Build 1062
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