Class Marker : displayIconName Property
String displayIconName; |
Summary
Icon filename if used.
Examples
Code below taken from the Category Marker.First it makes an image name. It then checks to see if the image exists, and if it does it then sets the new Marker to use the image. if( this.getOptionValue( "Use icons" ) ) { var strImage = "%DGIMAGEDIR%Categories.dgimglib:cat-" + programme.category.id + ".png"; if( system.doesImageExist( strImage ) ) { marker.displayIconName = strImage; } }
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See Also
Marker : displayBackground
Marker : useIcon
Requirements
Build 1059
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